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Adjunct Faculty
Bachelor of Science program
Minneapolis College of Art and Design


Experience Frameworks
In recent years, the term “experience” has become almost as ubiquitous as “brand” in marketing, design and advertising practice. This course will look at how “user-centered” design, “experiential” marketing, “experience design” and other professional constructs represent a movement to go beyond creating awareness or even preference to shaping behavior and creating meaningful transformations. We’ll explore the works of philosophers and leading practitioners as well as learn techniques for understanding, modeling and producing experiences in multiple media and connect theory with creative practice.

• To explore the nature of human experience
• To understand how meaning is created
• To discover the characteristics of meaningful experiences
• To learn the principles of effective experience design
• To learn how effective experiences are produced

Classes are primarily lecture with discussion. Weekly creative and writing assignments complement lectures and discussions in class. In addition, students will audit, model, design and produce experiences, both in and outside of class.


Progress and Invention
A historical study of the processes of invention and innovation that trigger our technological development. Emphasis is placed on factors that support or inhibit change and new ideas. Students explore technology stories as well as consider the impact of technology on cultural forms. Projects engage your imagination and explore the role invention plays in creating the made and social worlds.

• To understand the nature of technological change
• To learn how technology and innovation shape our economy and culture
• To understand change and transformation as dynamic processes
• To learn how to shape conditions that promote innovation

Classes are primarily lecture with discussion, complemented by weekly reading, writing and creative assignments. Students also complete a personal research/presentation project on an innovation topic of their choice.


Visualizing Data
Collecting data in vast quantities is easier that ever before, yet making sense of that data seems harder than ever. This course will cover techniques of data analysis and visualization using both applications and code. (Basic coding skills very helpful but not required.) The information experience and the history, theory and methods for graphical presentation of data will be explored. Because of the multi-disciplinary nature of this course, it is recommended for all BS students as well as design and media majors.

• To learn basic principles of data gathering and analysis
• To learn how to access and manipulate public and project data
• To practice both basic and more advanced forms of data visualization
• To practice editing and designing effective data presentations

Classes are studio in format, with brief topical lectures, discussion and a lot of sharing. Students will also complete two final data visualization projects and have the opportunity to have them reviewed by data visualization professionals.


This course explores the nature of change and the scientific, technological and social forces that will shape society, life and work. Subjects covered will include futurism as a practice, the nature of change, and methods for framing, scanning, modeling, forecasting, scenario-building and planning. This material will be applied to both weekly assignments and a final research project and presentation.

• To learn basic principles of futures practice
• To practice basic forms of systems thinking
• To learn how to research, discover and illustrate meaningful trends
• To practice crafting future narratives and scenarios

Classes are primarily lecture with discussion, complemented by weekly reading, writing and creative assignments. Students also complete a personal research/presentation project on an futures topic of their choice relating to their career aspirations.